Difference between revisions of "Checking BB purity in re-analysis II"

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(Created page with "June 30 2020, Clem Pryke This posting is a follow up to Editing Checking BB purity in re-analysis for alternate masks. When starting to run BK style reanalysis of 06b si...")
 
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June 30 2020, Clem Pryke
 
June 30 2020, Clem Pryke
  
This posting is a follow up to [[Editing Checking BB purity in re-analysis for alternate masks]].
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This posting is a follow up to [[Checking BB purity in re-analysis for alternate masks]].
  
 
When starting to run BK style reanalysis of 06b sims I noticed very poor E/B purity.
 
When starting to run BK style reanalysis of 06b sims I noticed very poor E/B purity.

Revision as of 15:21, 30 June 2020

June 30 2020, Clem Pryke

This posting is a follow up to Checking BB purity in re-analysis for alternate masks.

When starting to run BK style reanalysis of 06b sims I noticed very poor E/B purity. I traced this to requirements on the apodization mask when using the Kendrick Smith style Pure-B estimator which is implemented in the S2HAT library which we are currently using to do the spherical harmonic transforms. The default is to use the sky hit pattern used to generate the simulations as the apodization mask applied before spherical harmonic transform.

The hit patterns handed to us by Reijo in Deep_SAT_from_the_Pole had artifacts so before using them to generate the 06b sims in [1] I smoothed them with 0.5deg fwhm and then reimposed the same unobserved sky edge. (One can quibble with these decisions but that is what I did and the sims are now generated.)


This results in a small step down to zero around the edge and it turns out the Kendrick style pure-B estimator performs very poorly in this case.