Difference between revisions of "Foreground Simulation Requirements"

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* Clusters & proto-clusters: Something like the Websky extragalactic sky or enhanced Sehgal et al simulations are sufficient for cluster, proto-cluster, and SMG detection forecasting. Details, extragalactic simulations for 60 percent of the sky, including radio, CIB, lensing, and SZ signals, resolving down to ~a few 10^12 solar mass halos (a optical HOD would be great too). Having the simulated noise from the scanning strategy on top of that with the various depths from the deep and wide surveys would be ideal. Including variants of the experimental configurations would be great if we wanted to try and optimize for source science. A further iteration would be to have a simulated polarized extragalactic sky from websky or something like that.
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* Transients/GRBs: Can we inject sources into the TOD simulations? Can Toast do this? That's what we need.

Revision as of 10:54, 10 February 2020

Foreground simulation requirements vary from group to group. Below each AWG describes what they require in foreground simulations in order for the data simulations made from those foreground models to be sufficient for addressing their flowdown questions.

Low-ell BB

Maps2Cell

Maps2OtherStats

Sources

  • Clusters & proto-clusters: Something like the Websky extragalactic sky or enhanced Sehgal et al simulations are sufficient for cluster, proto-cluster, and SMG detection forecasting. Details, extragalactic simulations for 60 percent of the sky, including radio, CIB, lensing, and SZ signals, resolving down to ~a few 10^12 solar mass halos (a optical HOD would be great too). Having the simulated noise from the scanning strategy on top of that with the various depths from the deep and wide surveys would be ideal. Including variants of the experimental configurations would be great if we wanted to try and optimize for source science. A further iteration would be to have a simulated polarized extragalactic sky from websky or something like that.
  • Transients/GRBs: Can we inject sources into the TOD simulations? Can Toast do this? That's what we need.